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 Post subject: Heavy Rain - example of great player & character bonding
PostPosted: Fri Feb 26, 2010 12:53 pm 
Emmersive Team Member

Joined: Tue Feb 13, 2007 10:56 pm
Posts: 85
Location: UK
Heavy Rain is full of great techniques for getting a player to bond with characters in games and not have it happen because of the "cool factor". To get a player to bond with a character is not about telling a player a characters backstory, its giving a player the ability to experience and play through the defining moment(s) before kicking the character and games story off. watching a cutscene and hoping that a player emperthises is a technique that doesnt lend itself properly to interactive media (and on a cost point a level showing it can be cheaper than a cutscene). Tightly controlling the players first experience with a character (and the game itself) becomes a key for setting the tone of the game and the player/character bond.

a few techniques used in heavy rain without spoilers and keeping it generic (damn lack of spolier tags)

- Showing a characters bond with loved ones
- Showing a sence of loss or suffering
- Showing a characters vunerability and fears


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 Post subject: Re: Heavy Rain - example of great player & character bonding
PostPosted: Thu May 06, 2010 12:08 am 

Joined: Wed Feb 14, 2007 6:06 pm
Posts: 14
Location: NL
This makes me rather curious about Hard Rain, shame I don't own a PS3 (yet).


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